Jare

This reader’s recommendations and supporting excerpts from the sampled discussions.

5 books

Jare · Jun 28, 2017
"Real Time Rendering" by Moller/Haines and "Physically Based Rendering" by Pharr are excellent.
Jare · Jun 28, 2017
"Game Engine Architecture" by Gregory and "Mathematics for 3D Game Programming and Computer Graphics" by Lengyel will probably prove very useful and relevant to you as well.
Jare · Jun 28, 2017
"Real Time Rendering" by Moller/Haines and "Physically Based Rendering" by Pharr are excellent.
Jare · Jun 28, 2017
"Game Engine Architecture" by Gregory and "Mathematics for 3D Game Programming and Computer Graphics" by Lengyel will probably prove very useful and relevant to you as well.
Jare · Jun 28, 2017
even a copy of Computer Graphics: Principles and Practice will look fine on your desk