Ask HN: What are the best books on modern computer graphics?

Recommendations from 76 sampled comments out of 76 eligible comments. This page covers the sample, rather than the entire HN thread.

10 books

bhouston · Jun 28, 2017
For non-real-time there is: http://www.pbrt.org/
jacobparker · Jun 28, 2017
If you're interested in something that's not strictly real-time a good book is physically based rendering
Jare · Jun 28, 2017
"Real Time Rendering" by Moller/Haines and "Physically Based Rendering" by Pharr are excellent.
Jare · Jun 28, 2017
"Game Engine Architecture" by Gregory and "Mathematics for 3D Game Programming and Computer Graphics" by Lengyel will probably prove very useful and relevant to you as well.
bhouston · Jun 28, 2017
For real-time there is this: http://www.realtimerendering.com/
Jare · Jun 28, 2017
"Real Time Rendering" by Moller/Haines and "Physically Based Rendering" by Pharr are excellent.
Jare · Jun 28, 2017
"Game Engine Architecture" by Gregory and "Mathematics for 3D Game Programming and Computer Graphics" by Lengyel will probably prove very useful and relevant to you as well.
auggierose · Jun 28, 2017
I can recommend the free wiki book at https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro
Jare · Jun 28, 2017
even a copy of Computer Graphics: Principles and Practice will look fine on your desk
miketuritzin · Jun 28, 2017
"Physically Based Rendering" by Pharr and Humphreys is a good intro to this way of doing things.
kobeya · Jun 29, 2017
Real Time Rendering is particularly good at explaining the underlying concepts of modern GPU rendering pipelines.
jacobparker · Jun 28, 2017
there is this book (piggy-backing off the rep from the old "OpenGL Bible")