For me, it was "Behavior Trees in Robotics and AI: an introduction" What conceptually helped me out was the idea that behavior trees (BTs) are hierarchical finite state machines (HFSMs). I read that and thought "woah!" I've been fascinated by behavior trees ever since I learned that they were a big thing in Halo. It's charming to me to think that video games are able to help out in robotics, as the book pontificates on briefly.
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Behavior Trees in Robotics and AI: An Introduction
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